var t = require;
var e = module;
var o = exports;
var n =
        (this && this.__extends) ||
        (function () {
            var t = function (e, o) {
                return (t =
                    Object.setPrototypeOf ||
                    ({__proto__: []} instanceof Array &&
                        function (t, e) {
                            t.__proto__ = e;
                        }) ||
                    function (t, e) {
                        for (var o in e) e.hasOwnProperty(o) && (t[o] = e[o]);
                    })(e, o);
            };
            return function (e, o) {
                function n() {
                    this.constructor = e;
                }
                t(e, o), (e.prototype = null === o ? Object.create(o) : ((n.prototype = o.prototype), new n()));
            };
        })(),
    r =
        (this && this.__decorate) ||
        function (t, e, o, n) {
            var r,
                a = arguments.length,
                i = a < 3 ? e : null === n ? (n = Object.getOwnPropertyDescriptor(e, o)) : n;
            if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) i = Reflect.decorate(t, e, o, n);
            else
                for (var s = t.length - 1; s >= 0; s--)
                    (r = t[s]) && (i = (a < 3 ? r(i) : a > 3 ? r(e, o, i) : r(e, o)) || i);
            return a > 3 && i && Object.defineProperty(e, o, i), i;
        };
Object.defineProperty(o, "__esModule", {value: !0});
var a = t("fsm"),
    i = t("telepole"),
    s = t("bodyMove"),
    c = t("bodySkill"),
    l = t("bodyState"),
    u = cc._decorator,
    p = u.ccclass,
    f =
        (u.property,
        (function (t) {
            function e() {
                return (null !== t && t.apply(this, arguments)) || this;
            }
            return (
                n(e, t),
                (e.prototype.onEnter = function () {
                    i.default.inst.isMove()
                        ? a.changeState(this.context, s.default, {v2: i.default.inst.v2})
                        : this.context.sk.play("Idle", !0);
                }),
                (e.prototype.onMove = function (t) {
                    a.changeState(this.context, s.default, {v2: t});
                }),
                (e.prototype.onMoveStop = function () {}),
                (e.prototype.on_skill = function (t) {
                    a.changeState(this.context, c.default, {skill: t});
                }),
                (e = r([p], e))
            );
        })(l.default));
o.default = f;
